New Downloadable Content Announced!New conflicts are on the horizon for Call of Duty: World at War! We're pleased to introduce the contents of our first
Downloadable Content (DLC) Map Pack for World at War, which includes three new Multiplayer levels, as well as an additional level for the ever-popular bonus Co-Op mode, Nazi Zombies!
Nightfire
In "Nightfire," players take to the streets of a war-ravaged Berlin with only the flames of the burning city to expose the enemy.
Station
"Station" offers a bombed out underground train station littered with hidden passageways and destroyed subway cars.
Knee Deep
"Knee Deep" takes place on the island of Peleliu in a once tranquil village turned chaotic Japanese command center.
Verrückt (Zombie Asylum)
The fan favorite 4-player co-op Nazi Zombies Bonus Mode returns with "Verrückt," a terrifying Zombie asylum featuring more weapons, perks via the addition of Perks-a-Cola machines, electroshock defenses and the endless zombie horde.
The team has been very quiet regarding details of our DLC until now, and we're so excited to let this content loose. DLC Map Pack #1 is due out in March of '09 for the Xbox 360, Playstation 3, and PC platforms. More details are soon to come, so be sure to check out CallOfDuty.com for all the latest news and updates regarding CoD:WaW!
Call of Duty: World at War PC Patch 1.4
Submitted: April 09th, 2009
Notes:
3 new Multiplayer maps: Kneedeep, Nightfire, Station!
Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
Improved spawning logic.
Auto balancing improvements. Players are no longer auto balanced while completing objectives.
Mods: IWD's can be placed in the usermaps folder.
Mods: Hold Breath / Sprint functions as intended.
Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
Fixed lag caused by shooting at tanks.
All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
Martyrdom no longer causes direct impact deaths in Hardcore modes.
"Bayonet jumping" has been disabled.
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