I've read a translation of the changes through google translator. Very cool. The points system should add a pretty cool dimension to the game. Winning by planes is pretty cheesy. I hope it's harder, too i.e. that there are more static planes to destroy.
One thing that is not so good is that the victory is still simple. Either you've won or you haven't. If red destroys almost all resources but also destroy all tanks, then they win though the tanks. So there is no point in destroying anything unless that is what wins the map. And maps won through the destruction of resources are rare, so a smart team should concentrate on one kind of damage and do nothing else. This is a shame. I'd like to see points for partial victories, too.
While I'm dreaming, I'd also like to see more reasons for people to go outside their roles. Fighters never hit ground targets unless they are qualifying, and "fighter-bombers" are not so good. Reserve plane is the stuka, qualifying must be done as 100% bomber, planes are slow, etc. I'd like a reason to carry a bomb in my 190 whenever I'm flying close to targets. Why not? Real fighter-bombers were a revolutionary invention that made a serious difference to the war, but in ADW today there is such a big difference between the fighters and the bombers.
And the hardest thing I'd like to ask for, is for actions to matter, besides just winning the map. 80% of fuel destroyed should mean something right now, not only when it reaches 100%, but I know that this would be very hard to do.
also on wishlist: more tanks and 20mm AAA in columns, more columns, 2 hour long maps. No columns with 95% 37mm AAA (that's just cruel, and they should be eaten alive by the normal tanks).
Thanks for listening
Good job!