Thread for all the non-cyrillic readers :)

Сообщение Vilnus » 27 фев 2008, 22:55

RedEye_Miji писал(а):
Vilnus писал(а):
RedEye_Miji писал(а):Once again I beg pardon for the given inconveniences. The command of the Alkar server takes all pains for providing of work of project.


Hey mate, i don't ask for it, and you don't need to give us.

Thx for your work.



Once again I beg pardon for.... --->... it means very sorry

:D :D
Если муравей поднимает в 10 раз больше своего веса то 50г муравьёв можно послать за бутылкой воТки
Аватара пользователя
Vilnus
Обыватель
Обыватель
 
Сообщения: 894
Зарегистрирован:
08 май 2007, 14:36
Откуда: Днепр
Has thanked: 0 time
Have thanks: 0 time

Сообщение Punkey » 01 мар 2008, 21:10

Why did it happend? I am just flying and without any reason server kick me and I am dead. It was 5 minutes after take off. My mate 5./1stCL_Wedge had the same problem. Do you know what is wrong?

http://www.adw.alkar.net/en/map/530/2/index.html

http://www.adw.alkar.net/en/map/245/3/index.html

Sorry for my english.
7./1stCL_Punkey
Аватара пользователя
Punkey
Школота
Школота
 
Сообщения: 2
Зарегистрирован:
01 мар 2008, 21:03
Has thanked: 0 time
Have thanks: 0 time

Сообщение SNAFU » 02 мар 2008, 13:18

Hi Punkey,

To me it looks like you bailed out and pressed refly to fly again. While you sit in your new plane your old pilot is still in game somehow. And if your old pilot, who is still descending to earth lands in woods, water or gets shot by AAA or other aircrafts, the game log-file sometimes cant define to whom this pilots belong to, but somehow still links this pilot to you. So you die with your old, former pilot, mostly still hanging in his chute. This doesnt happen regularly, but from time to time.

So if you bail out and you are not sure about what will happen to your former pilot, you should wait until your plane crashes and your opponent gets his credit, then press "refly" and immidiatly "disconnect". Your former pilot will disapear and either he will be captured (if he survived the bailing) or over friendly territory he will be saved. Then you rejoin the game and start again...

Greetings
snafu
Аватара пользователя
SNAFU
Школота
Школота
 
Сообщения: 4
Зарегистрирован:
25 фев 2008, 12:30
Has thanked: 0 time
Have thanks: 0 time

Сообщение RedEye_Miji » 02 мар 2008, 20:21

It's always a good idea, to wait till plane crashes, to press refly button
Аватара пользователя
RedEye_Miji
Школота
Школота
 
Сообщения: 48
Зарегистрирован:
07 фев 2008, 16:30
Has thanked: 0 time
Have thanks: 0 time

Сообщение Vilnus » 02 мар 2008, 20:38

RedEye_Miji писал(а):It's always a good idea, to wait till plane crashes, to press refly button



Deceivers :D :D :D
Если муравей поднимает в 10 раз больше своего веса то 50г муравьёв можно послать за бутылкой воТки
Аватара пользователя
Vilnus
Обыватель
Обыватель
 
Сообщения: 894
Зарегистрирован:
08 май 2007, 14:36
Откуда: Днепр
Has thanked: 0 time
Have thanks: 0 time

Сообщение SNAFU » 02 мар 2008, 22:24

RedEye_Miji писал(а):It's always a good idea, to wait till plane crashes, to press refly button

If you only press refly (of course after your plane has crashed) your pilot is still in game and can be killed. If you disconnect after refly and rejoin, your pilot is out of game, and therefore cant be killed anymore.
Thats what i wrote :wink:
Аватара пользователя
SNAFU
Школота
Школота
 
Сообщения: 4
Зарегистрирован:
25 фев 2008, 12:30
Has thanked: 0 time
Have thanks: 0 time

Сообщение Punkey » 03 мар 2008, 09:12

Thanks for your advice.
7./1stCL_Punkey
Аватара пользователя
Punkey
Школота
Школота
 
Сообщения: 2
Зарегистрирован:
01 мар 2008, 21:03
Has thanked: 0 time
Have thanks: 0 time

Сообщение HR_1GSHAP_Oso » 22 мар 2008, 22:10

Fighters, fighters, fighters, the blue boys are interested in fighters only. Everytime i try to fly for a while and get a few good ground targets ,there's thirty blue boys buzzing arround with his fighters and no bombers... i'm losing all interest in this game, it's a very good server but there's no room for ground pounders like me. I see four, five red boys trying to get a good target and our blue boys jumping and trying to find another victim to shoot down. I thought this was a war simulation, not just another kill-them-all dogfight server. There's enough of these on HL.
Аватара пользователя
HR_1GSHAP_Oso
Школота
Школота
 
Сообщения: 1
Зарегистрирован:
22 мар 2008, 21:57
Has thanked: 0 time
Have thanks: 0 time

Сообщение SDPG_Joy_GT » 23 мар 2008, 08:23

Just wait new war :wink:
NON SOLUS /Пилот/ б.н. 17
Аватара пользователя
SDPG_Joy_GT
Путешественник
Путешественник
 
Сообщения: 404
Зарегистрирован:
10 фев 2008, 09:42
Откуда: Москва, Внуково
Has thanked: 0 time
Have thanks: 0 time

Сообщение Al_Gore » 23 мар 2008, 22:17

HR_1GSHAP_Oso писал(а):Fighters, fighters, fighters, the blue boys are interested in fighters only. Everytime i try to fly for a while and get a few good ground targets ,there's thirty blue boys buzzing arround with his fighters and no bombers... i'm losing all interest in this game, it's a very good server but there's no room for ground pounders like me. I see four, five red boys trying to get a good target and our blue boys jumping and trying to find another victim to shoot down. I thought this was a war simulation, not just another kill-them-all dogfight server. There's enough of these on HL.


Blue figters are hunters to be honest. :) it is really so now, just blue's lost this war already and bombers are not flying ... see you at the new war ... there will be many bombers ... but the majority will be figters anyway ...
Аватара пользователя
Al_Gore
Школота
Школота
 
Сообщения: 34
Зарегистрирован:
05 фев 2008, 19:57
Откуда: www.pokemons.ru
Has thanked: 0 time
Have thanks: 0 time

Сообщение kid_SA » 24 мар 2008, 12:10

aaah, finally got registered :) Hello everyone.

Yup, there are many blue fighters, and not much else. The engine is geared for this. Maps can be won by fighters alone, and besides forward airfields being out of commission, anything bombers do does not affect the fighters. A lot of depth is lost this way.

In my opinion, there are many ways to fix this, some simpler than others.

For example, penalize the loosing side in the next map/campaign. Give them less planes. Right now, there is really no reason to even win the map. Sure, it's more fun than loosing, but so what? Both sides start with a whole bunch of new planes. Bombers try to affect the ground war, so it matters to them, but fighters? Why would they care? Of course, this idea has the disadvantage that the loosing side might keep loosing, in a nasty cycle.

In my opinion the best way to do it (would involve a lot of code) would be for small victories or defeats to matter. For example, supply. Right now, there are only two states. Some supply, and everyone can fly, or no supply, and the map is lost. Hitting supply points has no effect on the map at all in the short term. Hitting AF supply has a little, but not much. Hitting static planes can add up to the total "planes lost, map lost" state, but until then it does not matter at all. So where is the incentive to protect anything? The only incentive are medals, so just shoot down planes.

I think the engine should focus on the ground war. Tanks moving around and taking land would be the only way to win a map. Planes lost simply cannot win a map. Tanks would move much faster, but they would be slowed down in certain circumstances. If fuel from the supply point is hit, then the tanks slow down, until, they stop if there is none left. This is dependent on fuel. There should be no need to hit the entire supply column, destroy every truck, to stop the advance of the tanks. It is also dependent on the amount of fuel (total) in that supply point.

Supply points should only move very rarely. If much land is captured, then the lines should be long (as in RL) and the supply should be harder to protect. Right now, supply columns are very often right next to the supply points, making them very hard to hit. This makes no sense. They moved, they were exposed.

If ammo is lost, then the tanks should fire more slowly to illustrate the lack of ammo. If repair-kits are lost, then they should miss more often, as they would be damaged. Or they should become lighter tanks, to illustrate the damage to the armour. Or something along those lines.

In this way, a very successful bombing mission can be a very serious victory, not just a few more numbers on your stat screen. The loss of any supply or a whole column can be very, very serious.

Airfields should have a maximum number of squads allowed on them, and this number grows with size and supply. Not just "on" or "off".

Planes lost should matter, but not just for winning the map. It should matter to the pilots. Right now, there are squads with many, many spare planes. In RL, this would not be possible. Planes were needed, not just idling on the runway. And the loss of reserve planes REALLY does not matter right now. This should be changed, too.

For example, pilots who do not fly for a while might loose their plane. And if planes on an airfield are bombed, then the ACTIVE planes should be lost, not just the reserve planes.

But reserve plane losses should matter too. I'm not sure how right now, but I'm sure we can think of an idea.

Further, loss of supply should also matter to the pilots, not just the tanks. Perhaps as supply is lost, planes must take less and less fuel, or repairs must be made in the rear, or repairs take longer, or as ammo is lost bombs cannot be taken. Something like that. Increasing the map times to two hours would be really cool, too.

These are just examples, and I'm sure that some are not perfect, and could cause complications, but the point is that small changes to the ADW universe made by bombers should matter. Fighters are the main force right now in ADW. Fighters win maps, fighters cause the enemy to fly bad planes, fighters do everything. In RL, fighters were just there to stop the bombers. The bombers are what cause a war to be lost or won, the bombers caused an offensive to succeed or fail. Fighters just support.

In my opinion, this would also encourage much more teamwork between fighters and bombers, which we are sorely lacking unless the squadrons know each other or are nice people. Right now, there is no incentive to work together. Bombers need protection, but the fighters don't need to care about that, as it does not affect them. They only go to protect an area because that is where the enemy can be found.
Аватара пользователя
kid_SA
Школота
Школота
 
Сообщения: 10
Зарегистрирован:
24 мар 2008, 11:20
Has thanked: 0 time
Have thanks: 0 time

Сообщение Russian » 24 мар 2008, 12:24

OMG! :o FFS SO many words...
Аватара пользователя
Russian
Путешественник
Путешественник
 
Сообщения: 211
Зарегистрирован:
19 фев 2008, 08:34
Has thanked: 0 time
Have thanks: 0 time

Сообщение SDPG_Joy_GT » 24 мар 2008, 13:52

мазафака :o :lol:
NON SOLUS /Пилот/ б.н. 17
Аватара пользователя
SDPG_Joy_GT
Путешественник
Путешественник
 
Сообщения: 404
Зарегистрирован:
10 фев 2008, 09:42
Откуда: Москва, Внуково
Has thanked: 0 time
Have thanks: 0 time

Сообщение LynX__SPb » 24 мар 2008, 15:20

kid_SA писал(а):...For example, penalize the loosing side in the next map/campaign. Give them less planes.

...The bombers are what cause a war to be lost or won, the bombers caused an offensive to succeed or fail. Fighters just support.


Yup!

And IMHO the easiest way to do this, is to cancel main planesets for side which lose the map, only one procedure must be added to process the database after current map ends.

If you start new map without advantage in fighters (your side lost last map) then you should work closely with ground pounders to achieve advantage on the next map. This would stimulate fighters and bombers to cooperate :lol:



Russian писал(а):OMG! :o FFS SO many words...


PWNED!
Аватара пользователя
LynX__SPb
Школота
Школота
 
Сообщения: 15
Зарегистрирован:
11 фев 2008, 17:22
Has thanked: 0 time
Have thanks: 0 time

Сообщение Russian » 24 мар 2008, 16:22

Lynx.... Dont be gay bugogaaaa :lol:
PS STFU :lol:
Аватара пользователя
Russian
Путешественник
Путешественник
 
Сообщения: 211
Зарегистрирован:
19 фев 2008, 08:34
Has thanked: 0 time
Have thanks: 0 time

Пред.След.

Вернуться в ADW English-speaking community

Кто сейчас на конференции

Посетителей: 1, из них зарегистрированных: 0, скрытых: 0 и гостей: 1 (находятся на конференции)
Этот раздел просматривают: нет зарегистрированных пользователей и гости: 1

cron