Al_Gore писал(а):I do not think so ... and tell me any way, how technical progress depends on succession or succession in battle. We could only see opposite direction in this process in our real life. Our unsuccesses force us to emprove something. So your idea is not real. And it was discussed much here and on gennadich.
And discussion will continue until idea would be accepted by more ppl, or shaped into the new more usable form with help of discussion participators!
"Our unsuccesses force us to improve something." -- exactly! We must change tactic if we lose -- lend more time to cover ground pounders for example
And the only way to do this -- motivate fighters and bombers to cooperate, because currently losing map doesnt mean unsuccess! You lose nothing if you lose map
Cancelling main planeset have two "pro" -- both easy to implement and effectively stimulating fighter-bomber cooperation (i hope
).
ADW abandoned by their developers long time ago, and cancelling planesets (maybe only to fighters, coz ground pounders dont deserve such cruel fate
) for side which lost last map -- its just one DB parcing procedure which change one parameter for some squads after map ends. There is no need "patch" ADW engine in that case.
Slightly more complicated alternative -- losing side will have at the beginning of the next map only 1/3(or 1/2) quantity of main plainset planes -- this will not be "coup de grace" for side which lose the map but stimulate fighter-bomber cooperation. But in that case DB corection involves more complicated procedures...
Side effect of such feature is greatly reducing number of spare "ghost" squads/slots in case of cancelling planesets variant, or stimulating such pack rats to win the map (cooperate with bombers) coz their spare "ghost" squads will have "heavy losses" if they receive only 1/3 of planeset planes in case of map lose.