Unfortunately, your questions could not be answered as simple as yes/no/don't know. I'll try to explain.
1. ADW is not a project, where all players actions directly influence the frontline or even outcome.
Unlike projects like Bellum War, where, for instance, successfull bombing of a city would immediately reduce city's defence radius. The main difference is: wether you are flying or not, the war goes on it's own. It is also not as straightforward as it may seem.
For example you may hit the shit out the red tank column and miss howitzers behind it. Next turn your overhemling attack force would be surely killed (because howitzers outrange tanks alot) and you'll see red anti-tank position, spawned from red tank's ammo. Some of these situations are covered in general and gameplay FAQ's.
Originaly ADW was pretty stiff. You could clean the whole pathway to enemy's HQs and still see your tanks standing still etc etc. We are trying to make ADW more responsive to player's actions by fixing such bugs and, sometimes, tuning the rules. For instance, depots had 50% plus 5 tons unkillable resources. If you ever bombed depots under strong enemy resistance, you could understand what it means to fly 5 missions to close a single depot. We removed that unkillable resources. You may now close the whole depot within one mission. We're constantly working on improving tank's movement.
We do a hard work to make ADW more responsive and fun, but I still have to say,
ADW is a war that goes on it's own, ant it will always be.
2. ADW Generator's code that we have got from GT team was not the final version and hence is very buggy. We have fixed ourseves a lot of things since then, but there are still areas in Generator I don't have any clue how they work or how to fix them. One of them is the way it builds supply paths.
3. This is the test war.
4. I'm processing all reports posted in English and Russian parts of forum. What is possible to solve is being solved immediately. For instance, recently Generator was tweaked in order to address issue of
http://www.adw.alkar.net/en/map/765/index.html.
5. This is correct thread to report obvious bugs and things that are strange in the way ADW calculates turns. Still, this is wrong place to share your feelings about bugs and things you think are not right. As said above, we process all reports, which mean I would take a corrective action if there is really a problem. With all the respect I can fix the code of ADW, but I am not a doctor to make you feel better.
6. Frankly saying, most of the time, yes. When reporting a problem with a frontline it is very useful to have a sector name, amount of vehicles destroyed and links to sorties of pilots participated in target sector (at least of those attacking ground targets).
WBR
Дьявол кроется в деталях.