- Код: Выделить всё
h//** Default config file for Mousepad's Diablo II Maphack v7.2 (v1.11b) **
//** See vocab file (D2MAPHACK.VCB) for definition of words used here **
//** Misc **
Reveal Act Automap Key: -1
Reveal Level Automap Key: -1
View Equipment Key: VK_0
View Info Page Key: VK_8
//View Info Page Key: VK_C, VK_CONTROL
Save Item List Key: VK_SUBTRACT
//Give Merc Potion Keys[<SLOT NO>]: -1
Socket Protect Toggle: 0, -1, "Socket protect"
Inventory Protect Toggle: 0, -1, "Inventory protect"
Input Line Toggle: 0, -1, "New input line"
Message Log Toggle: 0, -1, "Messages log"
Message Filter Toggle: 0, -1, "Messages filter"
Outside Select Toggle: 0, -1, "Outside town select"
Right Click Swap Toggle: 1, -1, "Right click swap"
Auto Reveal Automap Toggle: 1, -1, "Auto reveal automap"
Revealed Automap Toggle: 1, -1
Last Game Name Toggle: 1, -1, "Last game name"
Show Packet 64 Toggle: 0, -1
Stop Minimize Toggle: 0, -1, "Block minimize"
Show Npc Intros Toggle: 0, -1
Show Videos Toggle: 0, -1
Show Quest Button Toggle: 1, -1
Show Cast Skills Toggle: 0, -1
Show State Skills Toggle: 0, -1
Show Skill Levels[All]: 1
Unit Indices Toggle: 0, -1 //For testing/mods
Unit Numbers Toggle: 0, -1 //For testing
List Room Presets Key: -1 //For finding level targets
//Don't touch these unless you know what your doing
New Version Dll Action: 2
Extrawork Dll Action: 2
New Warden Module Action: 2
//** Chicken **
Quick Exit Game Key: -1
Tppk Protect Toggle: 0, -1, "Tppk protect"
//Tppk Skill Levels[<SKILL>]: <MINIMUM LEVEL>
Tppk Skill Levels[Lightning Fury Skill]: 1
Tppk Skill Levels[Charged Bolt Skill]: 1
Tppk Skill Levels[Ice Blast Skill]: 1
Tppk Skill Levels[Lightning Skill]: 1
Tppk Skill Levels[Chain Lightning Skill]: 1
Tppk Skill Levels[Glacial Spike Skill]: 1
Tppk Skill Levels[Meteor Skill]: 1
Tppk Skill Levels[Blizzard Skill]: 1
Tppk Skill Levels[Hydra Skill]: 1
Tppk Skill Levels[Frozen Orb Skill]: 1
Tppk Skill Levels[Bone Spear Skill]: 1
Tppk Skill Levels[Bone Spirit Skill]: 1
Tppk Skill Levels[Twister Skill]: 1
Tppk Skill Levels[Tornado Skill]: 1
Chicken Ping Toggle: 1, -1, "Chicken ping"
Chicken Normal Toggle: 1, -1, "Chicken normal"
Chicken Hostile Toggle: 1, -1, "Chicken hostile"
Chicken Ping: 0
Chicken Normal Life: 0
Chicken Hostile Life: 0
//Chicken Nearby is now a group rule below
//Examples :-
//Chicken Normal Life: 100 //Exit game when life < 100
//Chicken Hostile Life: -30 //Exit game when hostiled and life < 30%
//** Misc visuals **
Full Visuals Toggle: 1, VK_MULTIPLY, "Full visuals"
//Weather Toggle: 1, VK_MULTIPLY
//Infravision Toggle: 1, VK_MULTIPLY
//Screen Shake Toggle: 1, VK_MULTIPLY
//Screen Fade Toggle: 1, VK_MULTIPLY
//Light Radius Toggle[1]: 1, VK_MULTIPLY
//Light Radius Toggle[2]: 1, VK_MULTIPLY
Invis Units Toggle: 0, -1
Perm Show Orbs Toggle: 0, -1
Life Bar Transparency: 2
Life Bar Colour: 0x50
Light Radius[1]: 255
Light Radius[2]: 1
Other Font Toggle: 0, -1
Other Font Size: 6
Cursor Blob File: "cursor"
//Replacement Fonts[<FONT NO>]: <FACE NAME>, <POINT SIZE>, <WEIGHT>, <COLOUR>, <X OFFSET>, <Y OFFSET>, <X GAP>, <Y GAP>
//Replacement Fonts[1]: "Verdana", 10, FW_BOLD, 0x1f, 0,2,0,0
//Replacement Fonts[6,12]: "Verdana", 7, FW_BOLD, 0x1f, 0,1,0,-1
//** Scroll lock **
Center Scroll Map Key: VK_PAUSE
Scroll Map Toggle: 0, VK_SCROLL
Scroll Map Area Colour: 0x19
Scroll Map Speed: 16
Diagonal Scroll Toggle: 1, -1, "Diagonal scroll"
//** Automap Info **
#VOCAB Game Time Toggle: 1, -1
#VOCAB Clock Toggle: 0, -1
#VOCAB Server Ip Toggle: 1, -1
#VOCAB Game Experience Toggle: 1, -1
Automap Info Toggles[1+]: 1, -1
Automap Info Toggles[5]: Game Time Toggle
Automap Info Toggles[6]: Clock Toggle
Automap Info Toggles[7]: Server Ip Toggle
Automap Info Toggles[8]: Game Experience Toggle
//Automap Infos[<LINE NO>]: <FONT NO>, <DESC STRING>, <INFO>
Automap Infos[1]: 1, "Game: ", Info Game name
Automap Infos[2]: 1, "Password: ", Info Game pass
Automap Infos[3]: 1, "Difficulty: ", Info Difficulty
Automap Infos[4]: 1, "", Info Area
Automap Infos[5]: 8, "", Info Time in game
Automap Infos[6]: 8, "", Info Time
Automap Infos[7]: 8, "", Info Server ip
Automap Infos[8]: 8, "", Info Experience this game
//** Level Targets **
Overlap Arrows Toggle: 0, -1
Target Arrow Toggles[1]: 1, -1
Target Arrow Toggles[2]: 1, -1
Target Arrow Toggles[3]: 1, -1
Target Arrow Colours[1]: 0xa5
Target Arrow Colours[2]: 0x1f
Target Arrow Colours[3]: 0x1f
//Level Targets[<ARROW NO>][<LEVEL>]: <LEVEL>
//Examples :-
Level Targets[1][All]: Next Level
//Level Targets[2][All]: Next Quest
//Level Targets[3][All]: Next Waypoint
//Level Targets[1][Blood Moor]: Den of Evil
Level Targets[1][Stony Field]: -160 //Preset 160 (Act 1 - Cairn Stones)
//Level Targets[1][Black Marsh]: Forgotten Tower
Level Targets[1][Secret Cow Level]: 10743 //Preset monster 743 (cow king)
//Level Targets[1][Maggot Lair Level 3]: -509
Level Targets[1][Arcane Sanctuary]: 20357 //Preset object 357 (horazons journal)
//Level Targets[1][Canyon of Magi]: Staff Tomb Level
Level Targets[1][Tal Rasha's Tombs]: 20152 //Preset object 152 (orifice)
//Level Targets[1][Durance Hate Level 2]: Durance Hate Level 3
//Level Targets[1][Outer Steppes]: Plains of Despair
//Level Targets[1][Plains of Despair]: 10256 //Preset monster 256 (izual)
//Level Targets[1][River of Flame]: 20376 //Preset object 376 (hellforge)
//Level Targets[1][Frozen River]: 20460 //Preset object 460 (frozen anya start)
//Level Targets[1][Halls of Vaught]: 20462 //Preset object 462 (nihlathak start)
//Level Targets[1][Ancients' Way]: Arreat Summit
//Level Targets[1][Worldstone Keep Level 2]: Worldstone Keep Level 3
//Level Targets[1][Worldstone Keep Level 3]: Throne of Destruction
//** Misc automap **
Automap Level Names Toggle: 1, VK_DIVIDE
Automap Party Default: 1
Automap Names Default: 1
Mini Shrines Toggle: 1, -1
Level Name Colour: White
Staff Tomb Level Desc: " %2*" //Green star
Automap Fade Trans: -1
Waypoint Blob File: "waypoint"
Active Rooms Toggle: 0, -1
Active Rooms Colour: 0x19
Yard Radius Toggle: 0, -1
Yard Radius Decrease Key: VK_OEM_MINUS //minus on main keyboard
Yard Radius Increase Key: VK_OEM_PLUS //plus on main keyboard
Yard Radius Colour: 0x1d
Yard Radius Default: 30
Unit Blob File[Player]: ""
Unit Blob File[Monster]: ""
Unit Blob File[Object]: ""
Unit Blob File[Missile]: "blobdot"
Unit Blob File[Item]: ""
//** Groups **
//Group Colours[<GROUP NO>]: <TEXT COLOUR>, <AUTOMAP BLOB COLOUR>, <AUTOMAP TEXT COLOUR>
//Group Hiddens[<GROUP NO>]: <HIDE FLAG>
//Group Blob Files[<GROUP NO>]: <FILENAME>
//Group Chickens[<GROUP NO>]: <CHICKEN FLAG>
//Group Rules[<GROUP NO>]: <CONDITION>, <STAT NO>, <VALUE>, <FAIL GROUP NO>
//Note inline colours allocate groups starting from 249 down
//Note missing FAIL GROUP NO defaults to next one
//Chicken Rule Toggle[<NUMBER>]: 1, -1, "Chicken rule X"
//Chicken Rule Life[<NUMBER>]: 0
#VOCAB Good Gold Number: 1000 //Вот голд сделал сдесь. РАБОТАЕТ!
#VOCAB Poor Gold Colour: -1, -2
#VOCAB Good Gold Colour: -1
#VOCAB Hidden Item Level: 1
#VOCAB Hidden Item Value: 1
#VOCAB Item Gold Group: 0
Group Colours[0]: Poor Gold Colour
Group Rules[0]: Oper Less, Gold Stat, Good Gold Number
Group Colours[1]: Good Gold Colour
#VOCAB Item Level Group: 2
Group Colours[2]: -1, -2
Group Rules[2]: Oper Less, Level Stat, Hidden Item Level
Group Colours[3]: -1, -1
#VOCAB Item Value Group: 4
Group Colours[4]: -1, -2
Group Rules[4]: Oper Less, Item Value Stat, Hidden Item Value
Group Colours[5]: -1, -1
#VOCAB Chicken Nearby Toggle: 1, -1, "Chicken nearby"
#VOCAB Chicken Nearby Life: 0
#VOCAB Hostile Player Chicken: 1
Chicken Rule Toggle[1]: Chicken Nearby Toggle
Chicken Rule Life[1]: Chicken Nearby Life
#VOCAB Hostile Player Group: 6
Group Colours[6]: -1, 0x5b, Red
Group Chickens[6]: Hostile Player Chicken
//** Objects **
Chests TC Toggle: 0, -1
Automap Chests Toggle: 1, VK_DIVIDE
//Closed Chest Group: <GROUP NUMBER>
//Locked Chest Group: <GROUP NUMBER>
//Evil Urn Group: <GROUP NUMBER>
//Stash Group: <GROUP NUMBER>
//Portal Group: <GROUP NUMBER>
Closed Chest Colour: 0x09
Locked Chest Colour: 0x09
Evil Urn Colour: 0x09
Stash Colour: -3, White //-3 for no blob but show text
Portal Colour: 0x6d
//** Players **
//Distant Party Group: <GROUP NUMBER>
Distant Party Colours: 0x84, Green
//Player Groups [<PLAYER CLASS>][<OWNER TYPE>]: <GROUP NUMBER>
//Player Colours[<PLAYER CLASS>][<OWNER TYPE>]: <AUTOMAP COLOUR>, <AUTOMAP TEXT COLOUR>
Player Colours[All][Owner Self]: 0x99
Player Colours[All][Owner Party]: 0x84, Green
Player Groups[All][Owner Hostile]: Hostile Player Group
Player Colours[All][Owner Hostile]: 0x5b, Red
Player Colours[All][Owner Other]: 0x7c, Green 3
Player Colours[All][Owner Dieing]: 0x68, Orange
Player Colours[All][Owner Dead]: 0xd0, Grey
//** Missiles **
//Automap Missiles Toggle[<OWNER TYPE>]: <DEFAULT FLAG>, <TOGGLE KEY>
//Hidden Missiles Toggle[<OWNER TYPE>]: <DEFAULT FLAG>, <TOGGLE KEY>
//Missile Automaps[<MISSILE>]: <SHOW FLAG>
//Missile Groups [<MISSILE>][<OWNER TYPE>][<OWNER UNITTYPE>][<GUIDED FLAG>]: <GROUP NUMBER>
//Missile Colours[<MISSILE>][<OWNER TYPE>][<OWNER UNITTYPE>][<GUIDED FLAG>]: <AUTOMAP COLOUR>
Automap Missiles Toggle[All]: 1, VK_DIVIDE
Hidden Missiles Toggle[All]: 0, VK_MULTIPLY //Show hidden
//Missile Automaps[All]: 1 //Show all missiles on automap
Missile Automaps[Skill Missiles]: 1
//Missile Automaps[All Arrows]: 1 //Show all arrows on automap
//Missile Automaps[Firewall Missiles]: 1 //Show firewall/blaze on automap
//Missile Automaps[Frozen Orb Missiles]: 1 //Show frozen orb on automap
Missile Colours[All][Owner None]: 0x50
Missile Colours[All][Owner Self][Player]: 0x97
Missile Colours[All][Owner Self][Monster]: 0x97
Missile Colours[All][Owner Party]: 0x84
Missile Colours[All][Owner Hostile]: 0x62
Missile Colours[All][Owner Hostile][All][True]: 0x5b
Missile Colours[All][Owner Other]: 0x9f
Missile Colours[All][Owner Dead]: -1
Missile Colours[Vine Beast Death Missile][Owner Dead]: -2 //Hide on ground
//** Monsters **
Monster Levels Toggle: 0, -1
Monster TC Toggle: 0, -1
Monster Desc Colour: Red
//Npc Group: <GROUP NUMBER>
Npc Colour: 0x20, Gold
//Monster Death Anims[<MONSTER>]: <SHOW FLAG>
//Automap Monsters Toggle[<OWNER TYPE>]: <DEFAULT FLAG>, <TOGGLE KEY>
//Hidden Monsters Toggle[<OWNER TYPE>]: <DEFAULT FLAG>, <TOGGLE KEY>
//Monster Automaps[<MONSTER>]: <SHOW FLAG>
//Monster Groups [<MONSTER>][<OWNER TYPE>][<MONSTER TYPE>]: <GROUP NUMBER>
//Monster Colours[<MONSTER>][<OWNER TYPE>][<MONSTER TYPE>]: <AUTOMAP COLOUR>
//Monster Death Anims[All]: 0 //Hide monster death anims
Monster Death Anims[Shenk]: 0 //Hide shenk death anim
Automap Monsters Toggle[Owner None]: 1, VK_DIVIDE
Automap Monsters Toggle[Owner Dead Viable]: 0, -1
Hidden Monsters Toggle[All]: 0, VK_MULTIPLY //Show hidden
Monster Automaps[Hydra 1]: 1 //Override default show of hydras (only show one)
Monster Automaps[Assassin Traps]: 1 //Override default show of traps
Monster Automaps[Druid Raven]: 1 //Override default show of ravens
//Monster Automaps[Bonewall]: 1
Monster Colours[All][Owner None]: 0x62
Monster Colours[All][Owner None][Monster Minion+]: 0x5b
Monster Colours[All][Owner Self]: 0xcb
Monster Colours[All][Owner Party]: 0x7f
Monster Colours[All][Owner Hostile]: 0x5b
Monster Colours[All][Owner Other]: 0x7e
//Monster Colours[Undead Stygian Dolls]: 0x20 //Undead stygian doll's white on automap
Monster Colours[Barbarian Fighters]: 0xcb
Monster Colours[Act 3 Hireling][Owner None]: -1
Monster Colours[Assassin Traps][Owner Hostile]: 0x20 //Hostile traps white on automap
//Monster Colours[Raised Skeletons][Owner Party, Owner Other]: -2 //Hide party+others skeletons
//Monster Colours[Possible Revives][Owner Party, Owner Other]: -2 //Hide party+others revives
//These here to override dead special monsters
Monster Colours[All][Owner Dieing]: -1
Monster Colours[All][Owner Dead]: -1
Monster Colours[All][Owner Dead Viable]: 0x08
Monster Colours[Assassin Traps][Owner Dead]: -2 //Hide dead traps
Champion Desc: ""
Ghostly Desc: ""
Fanatic Desc: ""
Possessed Desc: ""
Berserker Desc: ""
Extra Strong Desc: "S"
Extra Fast Desc: "F"
Cursed Desc: "C"
Magic Resistant Desc: "%8m"
Fire Enchanted Desc: "%1f"
Lightning Enchanted Desc: "%9L"
Cold Enchanted Desc: "%3c"
Thief Desc: ""
Mana Burn Desc: ""
Teleportation Desc: "T"
Spectral Hit Desc: ""
Stone Skin Desc: "%4s"
Multiple Shots Desc: "M"
Might Aura Desc: ""
Holy Fire Aura Desc: ""
Blessed Aim Aura Desc: ""
Holy Freeze Aura Desc: ""
Holy Shock Aura Desc: ""
Conviction Aura Desc: ""
Fanaticism Aura Desc: ""
Monster Immunities Toggle: 1, -1
Monster Resist Toggle: 1, -1
Monster Immunity Desc[Physical Resist]: "%4i"
Monster Immunity Desc[Magic Resist]: "%8i"
Monster Immunity Desc[Fire Resist]: "%1i"
Monster Immunity Desc[Lightn Resist]: "%9i"
Monster Immunity Desc[Cold Resist]: "%3i"
Monster Immunity Desc[Poison Resist]: "%2i"
Monster Resist Descs[Physical Resist]: 1, "%% Physical"
Monster Resist Descs[Magic Resist]: 1, "%% Magic"
Monster Resist Descs[Fire Resist]: 1, "%% Fire"
Monster Resist Descs[Lightn Resist]: 1, "%% Lightning"
Monster Resist Descs[Cold Resist]: 1, "%% Cold"
Monster Resist Descs[Poison Resist]: 1, "%% Poison"
//** Items **
Ethereal Item Prefix: "Ethereal "
Ethereal Item Postfix: ""
Rune Numbers Toggle: 0, VK_NUMPAD1
Socket Numbers Toggle: 1, -1
Item Levels Toggle: 0, VK_NUMPAD6 // Вставленная. Отображает уровень вещей. РАБОТАЕТ!
Item Value Toggle: 0, VK_NUMPAD2
Item Value Minimum: 0, VK_NUMPAD3
View Socketables Toggle: 0, VK_9, "View socketables"
Broken Item Colour: Red //Only text colour
Perm Show Item Toggle: 0, VK_NUMPAD4, "Perm show items"
Automap Items Toggle: 1, VK_NUMPAD8, "Show automap items"
Hidden Items Toggle: 0, VK_ADD, "Show hidden items" // Строчка скрываюшая голд и ненужные предметы. РАБОТАЕТ!
Ground Item Desc Toggle: 0, VK_NUMPAD7, "Ground item desc"
Show Item Gleam Toggle: 0, VK_NUMPAD9
//Item Groups [<ITEM>][<QUALITY>][<ETH FLAG>][<NUM SOCKETS>]: <GROUP NUMBER>
//Item Colours[<ITEM>][<QUALITY>][<ETH FLAG>][<NUM SOCKETS>]: <TEXT COLOUR>, <AUTOMAP COLOUR>
//Note any of other item variables below can be replaced with group version
//Examples :-
//Item Colours[Shako][Unique]: Red, 0x20 //Show unique shako name red and automap white
Item Colours[Ear]: -1, -2 //Hide ears
//Здесь моя сделаная вставка с предметами.
//примерно так:
//Асасинка
Item Colours[Greater Claws][1,2,3][Real,Ethereal][0,3]: -1
Item Colours[Greater Talons][1,2,3][Real,Ethereal][0,3]: -1
Item Colours[Scissors Quhab][1,2,3][Real,Ethereal][0,3]: -1
//и заканчивается конфиг так:
Item Colours[Quest Items]: -1
Item Colours[Junk Items]: -1 // Думал что вот эта строчка предметы низкого качества( было -1,-2 иправил на -1, пока не играл, посмотрим)
Item Groups[Item Gold]: Item Gold Group
Rune Colours[11+]: Gold 1,0x5d,4
Rune Colours[21+]: Gold 1,0x5d,8
Rejuv Pot Colours[1+]: -1
Healing Pot Colours[1+]: -1
Mana Pot Colours[1+]: -1
Gem Colours[1,2,3]: -1,-2 // Вставленные строчки про ками. Неотображаются мелкие. РАБОТАЕТ!
Gem Colours[4]: 2, 0x80
Gem Colours[5]: 2, 0x80
Item Colours[Terror Key]: Orange
Item Colours[Hate Key]: Orange
Item Colours[Destruction Key]: Orange
Item Colours[Large Charm][Unique]: Gold 1,0x5d,8
Item Colours[Diablo's Horn]: Orange
Item Colours[Baal's Eye]: Orange
Item Colours[Mephisto's Brain]: Orange
//Examples :-
//Gem Colours[Chipped]: Purple //Show chipped gem names purple
//Rune Colours[12+]: Gold //Show 12 and above runes names gold
или вообще они не нужны и отключить их, а то я хз, попадётся паладинский щит низкого качества 45 олл рез, из котороно можно будет нормальный сделать, или катар, или Craked Jared's Stone на +3)