UT3 вылетает

Сообщение Ekzot » 16 ноя 2008, 20:31

вылетала игра. а теперь просто на ярлык кликаю, а она не хочет даже загружаться, ошибку выдает. вот что написано в логе.
Log: Log file open, 11/16/08 20:31:11
Init: Version: 3601
Init: Epic Internal: 0
Init: Compiled: Jul 31 2008 05:21:52
Init: Command line:
Init: Base directory: D:\Unreal Tournament 3\Binaries\
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini
Log: Deleting old log file Launch-backup-2008.11.16-20.31.11.log
Init: Computer: EKZOT
Init: User: User
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =3006.870000 MHz
Init: Memory total: Phys=1048044K Pagef=1995368K Virt=2097024K
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Log: GConfig::Find has loaded file: ..\Engine\Localization\RUS\Core.RUS
Init: WinSock: I am Ekzot (192.168.20.234:0)
Init: Startup System Settings:
Init: System Settings:
Init: StaticDecals=false
Init: DynamicDecals=false
Init: DynamicLights=false
Init: DynamicShadows=false
Init: LightEnvironmentShadows=false
Init: CompositeDynamicLights=true
Init: DirectionalLightmaps=false
Init: MotionBlur=false
Init: DepthOfField=false
Init: Bloom=false
Init: QualityBloom=false
Init: Distortion=false
Init: DropParticleDistortion=true
Init: SpeedTreeLeaves=false
Init: SpeedTreeFronds=false
Init: OnlyStreamInTextures=false
Init: LensFlares=false
Init: FogVolumes=false
Init: FloatingPointRenderTargets=true
Init: Trilinear=false
Init: OneFrameThreadLag=true
Init: UseVsync=false
Init: UpscaleScreenPercentage=true
Init: Fullscreen=true
Init: AllowD3D10=true
Init: EnableHighPolyChars=false
Init: SkeletalMeshLODBias=1
Init: ParticleLODBias=2147483647
Init: DetailMode=0
Init: ShadowFilterQualityBias=-1
Init: MaxAnisotropy=0
Init: MaxMultisamples=1
Init: MinShadowResolution=32
Init: MaxShadowResolution=512
Init: ResX=1024
Init: ResY=768
Init: ScreenPercentage=100.000
Init: SceneCaptureStreamingMultiplier=1.000
Init: FoliageDrawRadiusMultiplier=0.000
Init: ShadowTexelsPerPixel=2.000
Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_Skybox: (MinLODSize= 256,MaxLODSize= 512,LODBias=2)
Log: TEXTUREGROUP_UI: (MinLODSize= 256,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 256,MaxLODSize= 512,LODBias=1)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: TextureDetail=Level1
Init: WorldDetail=Custom
Init: bUseVSync=0
Init: bUseMSAA=0
Init: ScreenPercentage=100
Init: UpscaleScreenPercentage=1
Init: ResX=1024
Init: ResY= 768
Init: Fullscreen=1
Init: AllowMotionBlur=0
Init: OS stats:
Init: Windows XP Service Pack 2
Init: RemoteDesktop=0
Init: Memory stats:
Init: Physical: 1023MB
Init: Virtual: 2047MB
Init: PageFile: 1948MB
Init: CPU stats:
Init: MeasuredPerformanceTime: 698.319 (stored result)
Init: Hyperthreaded: 1
Init: NumProcessorsPerCPU: 2
Init: NumLogicalProcessors: 2
Init: NumPhysicalProcessors: 1
Init: MaxSpeed: 3006
Init: CurrentSpeed: 3006
Init: CoresPerProcessor: 1
Init: IsOnBattery: 0
Init: BatteryLevel: -1
Init: Manufacturer: Intel
Init: CPUName: INTEL Pentium-Extreme Edition
Init: L1CacheSize: 16
Init: L2CacheSize: 1024
Init: Architecture: x86
Init: GPU stats:
Init: VendorID: 000010DE
Init: DeviceID: 000000F1
Init: DriverVersion: 6.14.11.6921
Init: DeviceName: NVIDIA GeForce 6600 GT
Init: DriverName: nv4_disp.dll
Init: PixelShaderVersion: 3
Init: VertexShaderVersion: 3
Init: VRAMQuantity: 128
Init: DedicatedVRAM: 118
Init: AdapterCount: 1
Init: SupportsHardwareTnL: 1
Init: GPU DeviceID found in ini: (2) GeForce 6600 GT
Init: Machine detected compatibility level: Composite: 2. CPU: 3. GPU: 2.
Init: Previous detected compatibility level: Composite: 2. CPU: 3. GPU: 2.
Critical: appError called:
Critical: Assertion failed: GConfig->GetInt( TEXT("TextureStreaming"), TEXT("HysteresisLimit"), MemoryHysteresisLimit, GEngineIni ) [File:.\Src\UnContentStreaming.cpp] [Line: 240]

Stack:
Critical: Windows GetLastError: 0?@>A ReadProcessMemory 8;8 WriteProcessMemory 1K; 2K?>;=5= B>;L:> G0AB8G=>. (299)
Log: === Critical error: ===
Assertion failed: GConfig->GetInt( TEXT("TextureStreaming"), TEXT("HysteresisLimit"), MemoryHysteresisLimit, GEngineIni ) [File:.\Src\UnContentStreaming.cpp] [Line: 240]

Stack:

RaiseException() Address = 0x7c812a23 (filename not found)
CxxThrowException() Address = 0x78158e69 (filename not found)
Address = 0xba0102 (filename not found)
Address = 0xe8781b4c (filename not found)
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Ekzot
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Школота
 
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