Во время атаки ворот форта постоянно критует клиент с ошибкой
2011.7.1 17:22:45
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD AMD Athlon(tm) 64 X2 Dual Core Processor 5200+ @ 2717 MHz 2046MB RAM
Video : NVIDIA GeForce 8600 GTS (6218)
PosCode : LS8(83) 10346:151163:-3295 2/1 [635]
IDirect3DVertexBuffer9::Lock failed(D3DERR_DRIVERINTERNALERROR).
History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- RenderStaticMeshLod <- StaticMesh=L2fortress_01_S.fort01_wall_deco01 Owner=20_22.StaticMeshActor2063 Instance=20_22.StaticMeshInstance12387 <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
При снятии одевании плаща критует клиент с ошибкой
2011.7.1 18:46:49
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD AMD Athlon(tm) 64 X2 Dual Core Processor 5200+ @ 2988 MHz 2046MB RAM
Video : NVIDIA GeForce 8600 GTS (6218)
PosCode : LS8(83) 85566:146515:-3400 2/1 [635]
Assertion failed: Size > 0 [File:.\D3DResource.cpp] [Line: 1222]
History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- USimulationMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::DrawCharacterViewportSceneNode <- NCGDevice::DrawCharacterViewportSceneNode <- NCCharacterViewportWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Что делать? м.б. патчик мне какой-то посоветуете ?