Захожу в игру и сразу вылетаю (ник как на фоуме)
2011.9.17 16:02:10
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD AMD Athlon(tm) 64 X2 Dual Core Processor 3800+ @ 2002 MHz 2046MB RAM
Video : Radeon X1600/X1650 Series (6925)
PosCode : LS8(83) -75327:168842:-3613 2/1 [413]
Can't bind to native class Fire.FractalTexture
History: UClass::Bind <- (Class Fire.FractalTexture) <- ULinkerLoad::CreateExport <- (FractalTexture 15434) <- IndexToObject <- ULinkerLoad::CreateExport <- (WaterTexture 15434) <- IndexToObject <- ULinkerLoad::CreateExport <- (WetTexture 15434) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad::CreateExport <- (2SP_PRO_000 5392327) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad190 2668983)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Texture[-1]) <- UObject::Serialize <- (SpriteEmitter 18_23.SpriteEmitter71) <- LoadObject <- (SpriteEmitter 18_23.SpriteEmitter71 2668983==2668983/15890509 2668786 216) <- ULinkerLoad::Preload <- PreLoadObjects <- UGameEngine::LoadMapThread::ActorLoading <- UGameEngine::LoadMapThread <- RunLoadMap <- UObject::StaticAllocateObject <- (Package Clan) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (Clan 76007249) <- IndexToObject <- ULinkerLoad::FindExportIndex <- ULinkerLoad::Create <- UObject::StaticLoadObject <- (Engine.Texture L2UI_ct1.Clan.clan_DF_clanwaricon_oneside NULL) <- NWndUtil::LoadTexture <- NCTargetNameManager::NCTargetNameManager <- NConsoleWnd::DrawTargetName <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
+ кидает ошибку что L2.exe запущен не в то время
Что за траблы то?