Assertion failed: GIsDynamicRecompile || GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:.\UnClass.cpp] [Line: 910]
History: UClass::Bind <- (Class Elf.AnimNotify_LaunchAccumulativeBeam16) <- ULinkerLoad::CreateExport <- (AnimNotify_LaunchAccumulativeBeam16 11754540) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad114 11754540)) <- TArray<< <- TArray<< <- UMeshAnimation::Serialize <- (MeshAnimation Elf.MElf_anim) <- LoadObject <- (MeshAnimation Elf.MElf_anim 11754540==11754540/54817047 104091 11666992) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh Elf.MElf_m000_f NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- UL2ConsoleWnd::InsertSelectCharacterInfo <- NConsoleWnd::AddCharacterInfo <- d <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Не пускает в игру совсем, ни на одного из персов, кривой клиент?